Class:City: Unterschied zwischen den Versionen

CamNet - das Wiki
Keine Bearbeitungszusammenfassung
(Requesting the autocreation of all missing pages)
Zeile 9: Zeile 9:
|global_delimiter=,
|global_delimiter=,
|global_edit_timestamp={{REVISIONTIMESTAMP}}
|global_edit_timestamp={{REVISIONTIMESTAMP}}
|global_autocreate_module=No
|global_autocreate_module=1455299266
|global_autocreate_template=No
|global_autocreate_template=1455299266
|global_autocreate_form=No
|global_autocreate_form=1455299266
|global_autocreate_category=No
|global_autocreate_category=1455299266
|global_autocreate_property=No
|global_autocreate_property=1455299266
|form_enable=Yes
|form_enable=Yes
|form_name=Stadt
|form_name=Stadt

Version vom 12. Februar 2016, 18:47 Uhr

ClassCity
Class
TitleCity
Änderungsdatum12.02.2016 18:47:59
Store availablesmw
Smw classCity
NamespaceMAIN
Beschreibt Städte in unserer Welt der Dunkelheit
Pages
ModuleModule:City
ClassModule:City/class
ConfigModule:City/config
TemplateTemplate:City
FormForm:Stadt
CategoryCategory:Städte
GardeningCategory:Cities with erroneous data
Identity
imageBild
sectKontrolliert durch
populationPopulation
coordinatesKoordinaten
Properties
Geographic coordinateHas_geo_coordinates
NumberHas_vampire_population_of
TextIs_identified_by_classengine_through
TextIs_member_of_class
TextShows_allegiance_to
PageUses_image

Beschreibt Städte in unserer Welt der Dunkelheit

Class identity

Parameter Label Severity Cardinality Description
image Bild suggested single Ein Bilder der Stadt exemplarisch oder ikonisch zur besseren Identifikation. Wenn möglich bei Nacht.
sect Kontrolliert durch mandatory single Welche Sekte hat gerade Kontroll über die Stadt?
population Population suggested single Wie viele Vampire befinden sich in der Stadt (gerne auch nur geschätzt).
coordinates Koordinaten suggested single Geokoordianten der Stadt; benötigt zum Anzeigen auf einer Karte.

Data Storage

Semantic properties used in this class:

Hier klicken für eine tabellarische Übersicht!

Page status

This status may be inaccurate, if you just created pages. In that case, run jobs and clear cache of this page.

Module:City Yes
Module:City/doc Yes
Module:City/class Yes
Module:City/class/doc Yes
Module:City/config Yes
Module:City/config/doc Yes
Template:City Yes
Template:City/doc Yes
Form:Stadt Yes
Category:Städte Yes
Category:Cities with erroneous data Yes
Property pages for your smw store
Property:Has_geo_coordinates Yes
Property:Has_vampire_population_of Yes
Property:Is_identified_by_classengine_through Yes
Property:Is_member_of_class Yes
Property:Shows_allegiance_to Yes
Property:Uses_image Yes

Page autocreation

All pages present!

Note: Creation of module pages is impossible due to an incompatibility issue.

Page contents

Contents of Module:City [EDIT]
local p = {}
local Class = require('Module:City/class')
local getArgs = require('Module:Arguments').getArgs

function p.categorize(frame)
	return tostring(Class:categorize())
end

function p.categoryPage(frame)
	return tostring(Class:categoryPage())
end

function p.explainDataStore(frame)
	return tostring(Class:explainDataStore())
end

function p.gardeningCategoryPage(frame)
	return tostring(Class:gardeningCategoryPage())
end

function p.sfGenerateForm(frame)
	return tostring(Class:sfGenerateForm())
end

function p.sfGenerateFormEntry(frame)
	return tostring(Class:sfGenerateFormEntry())
end

function p.sfGenerateFormLink(frame)
	return tostring(Class:sfGenerateFormLink())
end

function p.templateDocumentation(frame)
	return tostring(Class:templateDocumentation())
end

function p.main(frame)
	local args = getArgs(frame)
	local me = Class:new(mw.title.getCurrentTitle().prefixedText)
	me:initFromArgs(args)
	me:storeData()
	me:addInfobox()
	me:addPageBody()
 	return me:render()
end

return p
Contents of Module:City/doc [EDIT]
{{documentation subpage}}
{{module rating|protected}}{{lua|Module:Arguments|Module:City/class}}
<!-- Categories go at the bottom of this page and interwikis go in Wikidata. -->

This module implements template {{tl|City}}.

== Usage ==
{{pre|
{{tli|City|''main''}}
}}

It also provides some additional "gateways" to some of [[Module:City/class]]'s static methods:
{{pre|
{{tli|City|''categorize''}}
{{tli|City|''categoryPage''}}
{{tli|City|''explainDataStore''}}
{{tli|City|''gardeningCategoryPage''}}
{{tli|City|''sfGenerateForm''}}
{{tli|City|''sfGenerateFormEntry''}}
{{tli|City|''sfGenerateFormLink''}}
{{tli|City|''templateDocumentation''}}
}}

{{#invoke:City|categorize}}<includeonly>{{#ifeq:{{SUBPAGENAME}}|sandbox||
<!-- Note: The class engine sets the category "CamNet modules" automatically in function categorize -->
<!-- Categories go here if you wish an additional category to that set in {{module rating}} above automatically. -->

}}</includeonly><h2>Maintenanace notes</h2>
This page was created by [[Module:Classgenerator]] and belongs to [[Class:City]].
Contents of Module:City/class [EDIT]
local FoundationClass = require('Module:Foundationclass')
local ClassDebug = require('Module:Debug/class')

-- ****************************************************************
-- *                         inheritance                          *
-- ****************************************************************
local ClassCity = FoundationClass:subclass('City')
-- setting class's configuration data
ClassCity.static.myConfiguration = mw.loadData('Module:City/config')	-- this means, modules on subpages have a / in their names
--   being in a static method, use self.myConfiguration
--   being in a private method, that knows self or in a public method, use self.class.myConfiguration

-- ****************************************************************
-- *                          properties                          *
-- ****************************************************************

-- **************** initialization of table for private properties
local _private = setmetatable({}, {__mode = 'k'})   -- weak table storing all private attributes

-- **************** declaration of public static properties
-- ClassCity.static.myPropertyModule = require('Module:extern')
-- ClassCity.static.staticProperty = ' '

-- remember the static classes provided by Foundationclass:
-- ClassCity.globalConfig
-- ClassCity.myCargoUtil
-- ClassCity.mySmwUtil
-- ClassCity.myTableTools
-- ClassCity.myYesno

-- **************** declaration of (global) private properties
-- for properties you should rather use constructor and _private[self]. this only, if you need a private class property
-- you should, however predeclare private methods here
local _debug	-- private method declared later
local _privateMethodAhead	-- declaration ahead, so this private method can be used in the constructor and in other private methods

-- ***************************************************************
-- *                           methods                           *
-- ***************************************************************
 
-- **************** declaration of static methods
function ClassCity:initialize(uid, superhandler)
	local _CFG = self.class.myConfiguration
	FoundationClass.initialize(self, uid, superhandler)
	_private[self] = {
		dbg = ClassDebug:new(tostring(self.class) .. ': id ' .. uid),
	}
	_debug(self, 1, ' ClassCity: done initializing object "' .. uid ..'", from ' .. tostring(self))
end

-- use use self.myConfiguration to access your configuration in a static method
function ClassCity.static:aStaticMethod(var)
	_debug(self, 1, 'entering ClassCity.static:aStaticMethod() to do something, from ' .. tostring(self))
end

function ClassCity.static:mySfDynamicFieldAttribute(fieldname, attribute, value)
	_debug(self, 1, 'entering ClassCity.static:mySfDynamicFieldAttribute(fieldname, attribute, value), from ' .. tostring(self))
	_debug(self, 2, ' with parameters "' .. fieldname .. '", "' .. attribute .. '" and a ' .. type(value) .. ' value')
	-- function that can process any attribute/value pair just before rendering the semantic forms field
	-- usually done, to generate a dynamic 'default' value
	-- keep in mind: you can completely disable a form field, if you return true on attribute "disable".
	-- 	however, this causes the parameter to not show at all, neither in the form, nor in processing
	local val = value
	if fieldname == 'this' and attribute == 'that' then
		val = 'whatever ' .. val
	end
	return val	-- this value will be used as new value for field's attribute
end

-- **************** declaration of private methods
-- use self.class.myConfiguration to access your configuration in a public or a private method that is called by a public method
_debug = function (self, level, text)
	if _private[self] and _private[self].dbg then
		local debugLevel = FoundationClass.globalConfig.debugLevel or self.class.myConfiguration.global.debugLevel
		if debugLevel and level <= debugLevel then
			_private[self].dbg:log(level, text)
		end
	else
		local debugLevel = FoundationClass.globalConfig.debugLevel or self.myConfiguration.global.debugLevel
		if debugLevel and level <= debugLevel then
			ClassDebug:log(level, text, tostring(self) .. '.static')
		end
	end
end

local _privateMethod = function (self)
	_debug(self, 1, 'entering private _privateMethod() to do something, from ' .. tostring(self))
end

-- **************** declaration of public methods
-- use self.class.myConfiguration to access your configuration in a public method
function ClassCity:addInfobox()
	_debug(self, 1, 'entering ClassCity:addInfobox(), from ' .. tostring(self))
	if self:goodToGo() then
		local _CFG = self.class.myConfiguration
		local coreData = self:getCoreData()
		local ib_args = {
			bodyclass = 'infobox_name',
			aboveclass = 'objtitle titletext',
			headerclass = 'headertext',
			labelstyle = 'width: 30%;',
			datastyle = 'width: 70%;',
			title = self:getUid(),
            above = _CFG.global.entityTitle,
			subheader = nil,
			label1 = _CFG.parameter.name.label,
			data1 = coreData.name and coreData.name or nil,
			header1 = nil,
		}
		self:addOutput(require('Module:Infobox').infobox(ib_args))
		return true
	end
	return false
end

function ClassCity:addPageBody()
	_debug(self, 1, 'entering ClassCity:addPageBody(), from ' .. tostring(self))
	_debug(self, 2, ' rendering errors and warnings and adding them to output')
	local frame = mw.getCurrentFrame()
	self:addOutput(self:renderErrors())
	self:addOutput(self:renderWarnings())
	if self:goodToGo() then
		self:addOutput('No output yet')
		return true
	end
	return false
end

function ClassCity:myArgumentProcessing(coreData)
	_debug(self, 1, 'entering ClassCity:myArgumentProcessing(args) to process coreData, from ' .. tostring(self))
	-- function that performs some individual transformation args --> coreData
	-- remember: you can add warnings to your output with self:addWarning(warning). the page, however, will not be put in any gardening category. for that, use self:addError()
	-- hint: for conversion bool values, this is useful: FoundationClass.myYesno
	local coreData = coreData
	return coreData	-- this is your new coreData.
end

function ClassCity:myDataAdjustments(data)
	_debug(self, 1, 'entering ClassCity:myDataAdjustments(data) to convert data from data store into data suitable for argument processing, from ' .. tostring(self))
	-- function that performs some individual transformation datastore data into argument data
	-- keep in mind, when using smw data store, that data is indexed by parameter names, not properties
	-- hint: for conversion bool values, this is useful: FoundationClass.myYesno
	local data = data
	return data	-- this is your new data table, being passed on to initFromArgs and subsequently to plausibility testing
end

function ClassCity:myPlausibilityTest(args)
	_debug(self, 1, 'entering ClassCity:myPlausibilityTest(args) to test arguments, from ' .. tostring(self))
	-- function that performs the individual plausibility tests
	-- note: before you access a field args.fieldname you should check for existance
	-- use self:addError(text); this also puts the page in its class's gardening category
	return false	-- return value will be ignored. but if you add any error, the object's initialization will fail with the error
end

function ClassCity:myStashAdjustments(stash, storeType)
	_debug(self, 1, 'entering ClassCity:myStashAdjustments(stash) to do some minor adjustments on data before storing, from ' .. tostring(self))
	-- function that alters the stash before storing the data. if necessary, you can complate skip storing this stash, if you return false or the empty table {}
	-- storeType is the actual method of storage for this call. either 'cargo', or 'smw'
	-- hint: for conversion bool values, this is useful: FoundationClass.myYesno
	local stash = stash
	return stash	-- this is your new stash. this will be stored. it has format (fieldname: value)
end

function ClassCity:method()
	_debug(self, 1, 'entering ClassCity:method() to do something, from ' .. tostring(self))
	return true
end

return ClassCity
{{documentation subpage}}
{{module rating|protected}}{{lua|Module:Debug/class|Module:Foundationclass|Module:City/config}}
<!-- Categories go at the bottom of this page and interwikis go in Wikidata. -->

This is a Class Module. It implements a class in Lua using [[Module:Middleclass]] and the template class [[Module:Foundationclass]]. This class provides methods for PURPOSE.

== Usage ==
{{code|lang=lua|code=
local name = args[1] or args.name or mw.title.getCurrentTitle().rootText
local Class = require('Module:City/class')
local me = Class:new(mw.title.getCurrentTitle().prefixedText)
me:initFromArgs(args)
me:storeData()
me:addInfobox()
me:addPageBody()
return me:render()
}}

{{#invoke:City|explainDataStore}}

== Methods ==
=== Constructor ===
==== new(uid, superhandler) ====
Creates a new Object for the class.
;uid
:variable, optional
:used to identify the object
;superhandler
:object of childclass of Foundationclass, optional
:supply the superhandler, if you instanciate this object within another object. the instanciated object will pass errors and warnings to the superhandler and forgo adding the object category
;return
:object, of the class

=== public methods ===
==== addInfobox() ====
If no errors and data is present, adds an infobox to the object's output.
{{small|
;return
:boolean, whether adding was successful or not
}}

==== addPageBody() ====
Adds a page body (all content besides the infobox) to the object's output: Errors and Warnings, sample configuration, statistics, ... Of course, only if there is data.
{{small|
;return
:boolean, whether adding was successful or not
}}

==== myArgumentProcessing(coreData) ====
Performs the individual argument processing in [[#initFromArgs(args)|initFromArgs(args)]] right before inititializing it.
{{small|
;coreData
:table, mandatory
:the core data of the object. the one to process individually before initialization
;return
:table, the new core data array to be used
}}

==== myDataAdjustments(data) ====
Performs a transformation form data (coming from the datastore) into data used for argument processing. This is called by [[#initFromData(data)|initFromData(data)]] (for smw: after property to parameter conversion)
and is directly passed to [[#initFromArgs(args)|initFromArgs(args)]] and subsequently plausibility test.
{{small|
;data
:table, mandatory
:a data table coming directly from the data store
;return
:table, the new data table suiteable for argument processing
}}

==== myPlausibilityTest(args) ====
Performs the individual plausibility tests in [[#initFromArgs(args)|initFromArgs(args)]] before entering the initialization part.
NOTE: The return value will be ignored. If this finds errors, it must add them to the list of errors via [[#addError(errortext)|addError(errortext)]].
{{small|
;args
:table, mandatory
:arguments passed to the template to be checked
;return
:boolean, whether the object is plausible or not.
}}

==== myStashAdjustments(stash, storeType) ====
Performs the adjusts the stash in [[#storeData()|storeData()]] right before storing it.
{{small|
;stash
:table, mandatory
:the array of data to be saved (in the form fieldname: value)
;storeType
:string, mandatory
:type of storage method used with the current call (either 'cargo' or 'swm'). In case you use both stores and your stash adjustment differs with each of this methods
;return
:boolean, the new stash
}}

=== static methods ===
==== ClassCity:mySfDynamicFieldAttribute(fieldname, attribute, value) ====
For some semantic form fields there are attribute values, that are not static, thus can not be provided at forehand in the [[#Configuration Data|configuration file]]. This method does the trick to adapt them at runtime shortly before the field is rendered.
Essentially: the method checks, if it has a special rule for the pair fieldname:attribute and if so, calculates the new value. if not, the old value is returned. Note, that you can completely disable a form field with this when you 
return false on attribute "disable".
{{small|
;fieldname
:string, mandatory
:the form field's name, needed to match current paring to an existing special treatment rule
;attribute
:string, mandatory
:the form field's attribute, needed to match current paring to an existing special treatment rule
;value
:variable, mandatory
:the value, that is already provided in the [[#Configuration Data|configuration file]]. this will be adapted by the method, if there is a special rule for the pair fieldname:attribute.
;return
:string, the value to be used forthwith (which can be the old one or a freshly calculated)
}}

=== private methods ===
==== _debug(self, level, text) ====
Adds output to the internal debug log.
{{small|
;self
:object, me
;level
:int; mandatory
:debug level for the message
;text
:string; mandatory
:debug message text
;return
:void
}}

== Properties ==
=== static ===
See also [[#Static Properties|Static Properties]]
;ClassCity.myConfiguration
:this is your configuration. It is devided in several section, each a
:table, holds configuration data found in Module:City/config
::'''WARNING:''' This is a read only table and besides functions ''pairs()'' and ''ipairs()'' nothing else will work on it, especially not the functions of the table library!
<ul>
* form, table, holds data used to create the form. here are some of them:
** formButtons, table, which buttons should be printed at the bottom
** fieldOrder, table, in which order the form fields should appear (note: only fields listed here will be added to the form)
* global, table, holds some global configuration data
* parameter, table, holds all data about all parameter used in the module (be they form only, data store only or normal). The table has the form ''paramname = { table of paramdata }''. The tables for the parameter have data as follows:
** cardinality, string, mandatory, one of singe or list
** cargo_type, string, optional, if the parameter is to be stored in cargo, add the field type here (one of Page, Text, Integer, Float, Date, Datetime, Boolean (which should be provided as 1 or 0), Coordinates, Wikitext, File, String, URL, or Email)
** description, string, mandatory, a description of this parameter
** label, string, mandatory, the label used in the form and the template documentation
** property_name, string, optional, if the parameter is to be stored in smw, add the property name here
** property_type, string, optional, if the parameter is to be stored in smw, add the property type here (defaults to page)
** severity, string, optional, if provided one of mandatory, suggested
** sf, table, optional, used to add more attributes to the semantic forms field. ref [[Module:SFfield/config]] for all possible attributes. Note that the table is of type attribute_name : value. Value can be of type string, integer, boolean, and (in case of 'show on select') a table. Please note, that the attribute name cannot contain a " " (space). Use the underscore instead.
** td_default, string, optional, if you want a default value to be indicated in the template data section on the documentation page, add it here
** td_type, string, optional, if the parameter should be present in the template documentation page, fill this field. all possible values are listed [https://www.mediawiki.org/wiki/Extension:TemplateData#Format here]
** values, table, optional, if you want the possible values to be restricted to a specific set, fill this table
* template, table, holds some data used only in the template
</ul>
;ClassCity.publicStaticProperty
:type, explanation
;_privateStaticProperty
:type, explanation

=== private ===
Note: all private properties are stored in table ''_private[self]''. _private is a static array that is indexed by ''self'', so the table ''_private[self]'' holds all properties for instance ''self''.
;dbg
:object, my instance of [[Module:Debug/class]] for debugging purposes. only present afer first call of [[#_debug(self, level, text)|_debug(self, level, text)]]

== Configuration Data ==
This class holds its control data in [[Module:{{ROOTPAGENAME}}/config]]. 

== Inheritance ==
'''Note:''' You still reference those either by self:publicMethod() or ClassCity:staticMethod() and ClassCity.staticProperty respectively!
=== Methods ===
{{MediaWiki:Classengine-content-documentation-methods}}
=== Static Properties ===
{{MediaWiki:Classengine-content-documentation-properties}}

{{#invoke:City|categorize}}<includeonly>{{#ifeq:{{SUBPAGENAME}}|sandbox||
<!-- Note: the class engine sets the categories "CamNet modules" and "Lua class modules" automatically in categorize -->
<!-- Categories go here if you wish an additional category to that set in {{module rating}} above automatically. -->

}}</includeonly><h2>Maintenanace notes</h2>
This page was created by [[Module:Classgenerator]] and belongs to [[Class:City]].
Contents of Module:City/config [EDIT]
-- This is the configuration for ClassCity. It has been autocreated by Module:Classgenerator.
-- It is strongly suggested, you use the form to make alterations and copy the new configuration an this page!

local superglobal = mw.loadData('Module:Foundationclass/globalconfig')

local global = {
	debugLevel = false,
	entityTitle = 'City',
	description = 'Beschreibt Städte in unserer Welt der Dunkelheit',
	category = 'Städte',
	gardeningCategory = 'Cities with erroneous data',
	namespace = nil,
	cargoTable = nil,
	smwUseStorage = true,
	smwIsSubobject = false,
	restrictedTo = nil,
	delimiter = ',',
}

local form = {
	enable = true,
	name = 'Stadt',
	teaserText = 'Hier können Städte erstellt oder bearbeitet werden. Einfach den Namen der Stadt angeben. Wenn die Seite bereits existiert, wirst du weitergeleitet und kannst sie bearbeiten.',
	typeCreateLink = 'forminput',
	createInfotext = 'Bitte den Namen der Stadt angeben ',
	createInputPlaceholder = nil,
	createInputQueryString = nil,
	createLinkPageName = nil,
	createLinkQueryString = nil,
	createLinkType = nil,
	labelCreate = 'Stadt erstellen',
	labelEdit = 'Stadt bearbeiten',
	headerText = 'Städte bilden üblicherweise Hauptaustragungsorte für Spielgeschehen. Neben den darin befindlichen interessanten Örtlichkeiten,\n' ..
		'ist für uns auch noch wichtig, welcher Vampirsekte hier gerade die Kontroll hat.',
	notification = nil,
	sectionList = nil,
	allowsFreeText = true,
	freeTextPreload = nil,
	buttons = { 'save', 'preview', 'changes', 'cancel', },
	fieldSize = 80,
	textareaAttributes = {	-- the defaults for your textarea fields
		cols = 80,
		rows = 4,
		autogrow = true,
		editor = 'wikieditor',
	},
	fieldOrder = { 'image', 'sect', 'population', },
}

local template = {
	name = 'City',
	templateDocumentationSeeAlso = { 'Location', },
}

local parameter = {
	image = {
		cardinality = 'single',
		description = 'Ein Bilder der Stadt exemplarisch oder ikonisch zur besseren Identifikation. Wenn möglich bei Nacht.',
		label = 'Bild',
		property_name = 'Uses_image',
		property_type = 'Page',
		severity = 'suggested',
		sf = {
			image_preview = true,
			input_type = 'text with autocomplete',
			uploadable = true,
			values_from_category = 'Stadtbild',
		},
		td_type = 'wiki-file-name',
	},
	sect = {
		cardinality = 'single',
		description = 'Welche Sekte hat gerade Kontroll über die Stadt?',
		label = 'Kontrolliert durch',
		property_name = 'Shows_allegiance_to',
		property_type = 'Text',
		severity = 'mandatory',
		sf = {
			existing_values_only = false,
			input_type = 'combobox',
			placeholder = 'Sekte',
			values_from_category = 'Sekten',
		},
		td_type = 'line',
		values = { 'Camarilla', 'Sabbat', 'Unabhängig', 'keine', },
	},
	population = {
		cardinality = 'single',
		description = 'Wie viele Vampire befinden sich in der Stadt (gerne auch nur geschätzt).',
		label = 'Population',
		property_name = 'Has_vampire_population_of',
		property_type = 'Number',
		severity = 'mandatory',
		sf = {
			base_type = 'text',
			input_type = 'regexp',
			maxlength = 4,
			message = 'Bitte eine Zahl angeben',
			regexp = '^[0-9]+$',
		},
		td_type = 'number',
	},
}

return {
	form = form,
	global = global,
	parameter = parameter,
	template = template,
}
{{documentation subpage}}
{{module rating|protected}}{{lua|Module:Foundationclass/globalconfig}}

<!-- Categories go at the bottom of this page and interwikis go in Wikidata. -->

This module provides data for [[Module:City/class]]

== Usage ==

{{code|lang=lua|code=local cfg = mw.loadData('Module:City/config')}}

{{#invoke:City|categorize}}<includeonly>{{#ifeq:{{SUBPAGENAME}}|sandbox||
<!-- Note: The class engine sets the categories "CamNet modules" and "Lua class modules" automatically in function categorize -->
<!-- Categories go here if you wish an additional category to that set in {{module rating}} above automatically. -->

}}</includeonly><h2>Maintenanace notes</h2>
This page was created by [[Module:Classgenerator]] and belongs to [[Class:City]].

{{ombox| type=content | text = It is strongly advised, to not edit this page but to use [https://{{SERVERNAME}}{{SCRIPTPATH}}/Special:FormEdit/Classgenerator/Class%3ACity the Classgenerator form] instead! After that, use your new configuration to replace the contents of this page.}}
Contents of Template:City [EDIT]
{{#invoke:City|main|{{BASEPAGENAME}}}}<noinclude>
{{documentation}}

</noinclude>
Contents of Template:City/doc [EDIT]
{{Documentation subpage}}
<!-- Categories go at the bottom of this page. -->

{{#invoke:City|templateDocumentation}}

{{#invoke:City|categorize}}<includeonly>{{#ifeq:{{SUBPAGENAME}}|sandbox | |
<!-- Note: The class engine sets the category "CamNet templates" automatically in function categorize -->
<!-- ADD CATEGORIES AFTER THIS LINE -->

}}</includeonly><h2>Maintenanace notes</h2>
This page was created by [[Module:Classgenerator]] and belongs to [[Class:City]].
Contents of Form:Stadt [EDIT]
<noinclude>{{#invoke:City|sfGenerateFormEntry}}{{#invoke:City|categorize}}</noinclude>
<includeonly>{{#invoke:City|sfGenerateForm}}</includeonly>
<!-- Note: The class engine sets category "CamNet forms" automatically in function categorize -->
Contents of Category:Städte [EDIT]
{{#invoke:City|categoryPage}}{{#invoke:City|categorize}}
<!-- Note: The class engine sets category "CamNet" automatically in function categorize -->
{{#invoke:City|gardeningCategoryPage}}{{#invoke:City|categorize}}
<!-- Note: The class engine sets category "CamNet entities with erroneous input" automatically in function categorize -->

All property pages

== Description ==
<div class="description-box">Geokoordianten der Stadt; benötigt zum Anzeigen auf einer Karte.</div>

== Type ==
* This is an attribute of the datatype [[Has type::Geographic coordinate]].

== Allowed values ==
No restriction given

{{#invoke:City|categorize}}
<!-- Note: The class engine sets category "CamNet properties" automatically in function categorize -->
== Description ==
<div class="description-box">Wie viele Vampire befinden sich in der Stadt (gerne auch nur geschätzt).</div>

== Type ==
* This is an attribute of the datatype [[Has type::Number]].

== Allowed values ==
No restriction given

{{#invoke:City|categorize}}
<!-- Note: The class engine sets category "CamNet properties" automatically in function categorize -->
== Description ==
<div class="description-box">Automatisch hinzugefügt! Wird verwendet, um individuelle Objekte innerhalb der Klasse zu identifizieren.</div>

== Type ==
* This is an attribute of the datatype [[Has type::Text]].

== Allowed values ==
No restriction given

{{#invoke:City|categorize}}
<!-- Note: The class engine sets category "CamNet properties" automatically in function categorize -->
== Description ==
<div class="description-box">Automatisch hinzugefügt! Wird verwendet, um Mitglieder dieser Klasse zu finden (funktioniert auch, ohne dass eine Kategorie definiert wird und auch fur subobjects)</div>

== Type ==
* This is an attribute of the datatype [[Has type::Text]].

== Allowed values ==
No restriction given

{{#invoke:City|categorize}}
<!-- Note: The class engine sets category "CamNet properties" automatically in function categorize -->
== Description ==
<div class="description-box">Welche Sekte hat gerade Kontroll über die Stadt?</div>

== Type ==
* This is an attribute of the datatype [[Has type::Text]].

== Allowed values ==
The allowed values are:
* [[Allows value::Camarilla]]
* [[Allows value::Sabbat]]
* [[Allows value::Unabhängig]]
* [[Allows value::Anarchen]]
* [[Allows value::keine]]

{{#invoke:City|categorize}}
<!-- Note: The class engine sets category "CamNet properties" automatically in function categorize -->
== Description ==
<div class="description-box">Ein Bilder der Stadt exemplarisch oder ikonisch zur besseren Identifikation. Wenn möglich bei Nacht.</div>

== Type ==
* This is an attribute of the datatype [[Has type::Page]].

== Allowed values ==
No restriction given

{{#invoke:City|categorize}}
<!-- Note: The class engine sets category "CamNet properties" automatically in function categorize -->